Monday, October 26, 2009

'Ork in Progress Part Deux - Captain Trips Edition

0 comments
Not an especially productive week... from a 40K or any other perspective. Spent the better part of four days slowly withering away from Captain Trips (obscure Stephen King superflu reference +1).  I did however manage to assemble the remainder of my 500-pointer...




...turn my Boyz into 'Ard Boyz...




...kustomize my Warlord...




...and get the lot primed for painting.


Then there's this poor fella'.




All he wanted to do was be a 'Ard Boy like his mates. Snatching a pauldron from one of 'dem fallen Chaos 'umies, just like some of the other lads 'ad done, seemed like the best way to go about it.  


Nurgle?  Whodat?!

Thursday, October 22, 2009

Wayback Machine - What IS That Thing?!

4 comments
Come with me, intrepid traveler, two years into the distant past. Where the man who never finishes projects (MWNF) happens across an article on GW's website detailing two Rhinos kitbashed together into the awesomeness that was the "ASC". MWNF deludes himself into believing he absolutely cannot live without one, and sets about hacking and sanding and plasticard'ing and slathering glue.  Surely THIS will be the one project he finishes!


Fast-forward to present day.  The original ASC article is now defunct, vanished into the black hole of the interwebz, and there she sits... collecting dust.  Unfinished.  Kudos MWNF.  Well played.


Help me out here. What purpose should this bastardized monstrosity serve?  As you can see the plasticard work is solid, so it's worth salvaging. I have ideas - such as 4x Heavy Bolter sponsons and a pair of Twin-Linked Assault Cannons ala land battleship.  No doubt cool, but relatively unremarkable.  I think this model has a great deal more potential...  but I'm at a loss as to exactly what that potential is. Some sort of massive artillery piece?  Mobile C&C Prometheus-esque platform?  MLRS (Multiple Launch Rocket System)? 

Input please.  I have some time here while the primer dries on my new Ork Bikers and I flesh out exactly what I want to do with my World Eaters.  Time to get this thing close to some semblance of finished.

By the by:  if perchance you, dear reader, have an archived copy of the original ASC article, I'd be extremely interested in acquiring it for nostalgia purposes.

Friday, October 16, 2009

'Ork in Progess

0 comments
In case it has not become increasingly apparent, I tend to jump between projects quite a bit.  I enjoy the hell out of customizing/painting/building, and am generally in no big hurry to get any one of them done...  so puttering on whichever model strikes my fancy at the time works for me.  That, or I am trying here to excuse my pronounced lack of attention span.  Regardless…



Up until now I have been perfectly content with my 500 points of happy green goodness.  They’re fully painted (which is a novelty in and of itself) and they’re my simplistic diversion army when I want some comic relief. 




A few nights ago I was rummaging through the storage and bits box under the game table, looking for some obscure piece which I never found, and a Deffkopta clattered to the floor.  As I was reaching to put it away, it dawned on me that there were a sizable number of Boyz bitz strewn about under there, and I really had no idea exactly how much Orky goodness might be lurking in the gloomy depths.  So I started digging.  The end result surprised even me, and I am fully aware of my obsessive-compulsive 40K purchasing.  



The discoveries included:


- 3 Deffkoptas - ala Black Reach
- Nobs box set - purchased for conversion bits
- Killa Kan – unassembled. A birthday gift from my son
- Stormboyz box set – likely an impulse buy.  Love the models
- Five of the OOP bikers (not sized correctly, but fully painted)
- Nob that came with White Dwarf Black Reach release
- A primed Big Mek
- Trukk – the OOP one, also not sized correctly
- Buggy – half completed
- 5 Nobs – more Black reach goodness
- 20 Boys – even more Black Reach goodness
- 1 (AWESOME) Boss w/ power claw - Black Reach strikes again
- Looted Rhino – half finished.  Now defunct, but possibly usable


Though I have not taken the time to rough-calculate the exact point value of all the sundry bits, there’s no question that this is a sizable addition to my existing horde. Quite possibly edging the green guys into the top slot as my largest army to date.  Think I’ve found my weekend project.  Couple gallons of green paint, some high-caffeine beverages… and we got ourselves a party!


I need to get out more. 

Monday, October 12, 2009

Weekend Project Reveal - Custom Heavy Weapon Bases

0 comments
Close friend of mine has a birthday fast approaching, and I wanted to give him something unique.  As he's a new IG player, I figured I couldn't go wrong with the gift of 40K.  We had a match scheduled for Sunday, so I was scrambling to get these completed, and spent the better part of the weekend obsessing over every minute detail (because I am like that). What you see below is the end result.


Unfortunately the match was not to be, as my pal was unfortunate enough to require an emergency room visit.  Happy birthday and get well soon bud, so you can see these things in person!


(Credit for the photography: my lovely wife. Additional shots @ 'read more')



In the eternal struggle between good and evil…

0 comments
…evil always has more fun.






I’ve come to the conclusion that my next army project must be no holds barred, wanton-destruction-for-its-own-sake, full on 100% Chaos.  No more fence-straddling, angsty anti-heroes for a while.  Time to take the gloves off and embrace the darkness.


So what does this mean?!  It means I need to choose… and I have some prerequisites:


1)  Evil - no apologies, no soul-searching, no regret.  Kill! Maim! …you get the point.
2)  Well established background – though I enjoy it immensely, I tire of self-fluffing (yeah, I said it).  I want history, dogma, gear and well defined options out-of-the-box.
3)  If I’m going cult, there’s really no way around the fact that 4th ed CSM has the better rules for that purpose. Of course, full agreement amongst the gaming group is a requirement.* 


* I prefer 4th ed CSM for cult traitor marines, simply because of the depth of the rules. However I am one of the apparent few who actually like the 5th ed CSM codex, because I see it for what I believe to be its intended purpose: generic renegades.  That publication covers those generic renegades admirably, and it served me well in this regard.  I never got the sense that the codex was meant to encompass or define the pure cult traitors.  That being said, this will be my first pure cult army.  So I was fortunate enough to escape the sense of betrayal felt by those poor souls who possessed well established Word Bearers, Iron Warriors, etc upon the release of the new codex. 


Here are the chapter options and personal opinion of dogma/tenants:


Word Bearers:  In terms of unadulterated, despicable evil, these monsters are hard to outdo.  The Word Bearers don’t just do the deed… they ruminate over perfecting each nefarious act.  Flawlessness in execution of debauchery and depravity being the ultimate aspiration.  Academic malevolence and fanatical devotion to the ruinous powers… the Word Bearers ooze unrepentant wickedness.    One of the better takes on the ‘Bearers I have read (and the partial inspiration for this thread) is Matthew Farrer’s short story, Snares & Delusions.


World Eaters:  The sharp point of the Chaos spear.  When you want something dead, really dead… accept no substitute.  Vicious and vile, the ‘Eaters are the best amongst equals at storming a target and making it disappear.  Straightforward brutality.  Violence its own reward, but quantity far outstrips quality in the act.  Devotees of Khorne (who else?), the only non Chaos Undivided chapter in the list.


Night Lords:  Undisputed masters of terror.  In contrast to the raw terror of certain death inspired by the World Eaters, fear inspired by the Night Lords is dread of the unknown… of one of any number of atrocities to come.  Stealth, darkness, and horror are the mantra of the ‘Lords. Death from the shadows, their forte.   The ‘Lords do not worship the Ruinous Powers as gods, but this reality makes them no more virtuous.  Unspeakable acts of depravity are their calling card, and are likely the only sign of the Night Lord’s presence a living being will ever encounter.  Though the premise is fantastic, the Night Lords strike me as a niche army, and difficult to represent well.  In addition, I think their hit-and-run tactics could prove challenging in games.


Iron Warriors:  Paranoid in the extreme, merciless, consummate masters of the siege.  Ruthless & coldly efficient, Iron Warriors pour steel rain on ill fated foes with an overwhelming number of large-bore weapons (four Heavy Support choices).  The only Astartes, loyalist or traitor, with the capability to field a Basilisk.  Iron Warrior Possessed are unique in the utilization of bound daemonic energies to power an array of cybernetic enhancements, as opposed to outright mutation.   A lot that is fascinating, but don’t really have the “boogymen” feeling to them.  More of a calculating, mechanical amorality.


This is where I stand at the moment.  I’ve made no decision as of yet, but have definite leanings.  I’ve placed a poll to the right, and would be interested to hear opinions on a preferred army, and the reasoning for that preference.


Death to the false emperor!  

Sunday, October 11, 2009

Weekend Project

0 comments
Spent the entirety of the weekend working on a special project.

Watch this space for an update shortly.

Friday, October 9, 2009

Industrial Terrain Project: Day 10.5

2 comments
After receiving requests to see some WIP shots of Building One (which I don't have), I decided to toss some of the various pieces I have (in numerous stages of completion) on the table to give a better overview of what the end result will look like... eventually.

The pictures really speak for themselves, and they illustrate much more concisely than my original description how the edges of each piece form streets, curbs, etc.  I do apologize in advance for the picture quality. Though I am working on it, my photography skills are far from respectable. As I luck into better pix I'll replace the worst of the lot in this post.






Finally & completely unrelated, a gratuitous 3/4 beauty shot of my converted Macharius Annihilator.  For no other reason than it is a damn fine piece of machinery.


Thursday, October 8, 2009

Wayback Machine - June '08 - BoLS Machaian Crusade IG Regiment Challenge Entry

0 comments
Went back in time a ways to grab and preserve here my entry in the BoLS Macharian Crusade minidex IG Regiment Challenge, along with my background as originally submitted (before I knew they has Adrantis V well-covered).


Macharian Crusade IG Regiment Challenge - June '08


I ended up sending the model to the BoLS guys to do with as they please. Though I do wonder what ever became of him.  I have to say that I'm pleased my painting skills have improved somewhat since then.




The Scourge


Self-named The Scourge, and labeled “Red Devils” by Imperial forces, these enigmatic forces presented a considerable threat to Third Army Group perimeter and reconnaissance forces for the duration of the Macharian crusade in the Ghost Worlds region. Scourge forces struck rapidly utilizing highly fluid tactics which consistently demoralized the more rigid Imperial troops through the use of insidiously clever ambush and hit-and-run guerrilla tactics; generally preferring to strike at night or in poor weather conditions. Advanced liquid propellant-based projectile weapons, which made a distinctive low-frequency thwumph sound and X-shaped red-orange muzzle flash when fired, only served to add to the elusive adversaries' mystique and further unsettle the outclassed guardsmen. Specifics regarding troop disposition, motivation and origins were never significantly discerned as Scourge infantry were morbidly adept at discovering creative means of suicide to avoid interrogation. The ultimate fate of Scourge forces after the crusade remains unknown; though haunting regional tales persist of unidentified raiders striking fringe settlements and unwary patrols without warning, leaving only the corpses of their victims as evidence of passage as they seemingly vanish back into the ether.


Doctrines: Die-Hards, Drop Troops, Sharpshooters, Carapace Armor
Preferred Weapon: Liquid propellant-based sabot projectile cannon (lascannon equivalent)







Dryw, Renegades and a Bit of Cheese...

0 comments



I imagine it’s time I provided a bit of insight into the author.


The crafting aspect of 40K is just as enjoyable to me as the game itself.  Coming from a long and undistinguished career of military diorama modeling, my 40K end results tend towards more subtle & dingy/less flashy colors. I spend way too much time on each model/scenery piece, and I avoid Cool Mini or Not as the disgusting amount of skill some of those guys possess makes me weep.


I only play friendly ‘home’ matches.  One too many temper-tantrum-getting-screamed-at-who-needs-basic-hygiene bad experiences in a LGS pushed me out of that arena for good.   I much prefer a regular group of players who never get wrapped around the axle about rule interpretations or that extra 1/16th of an inch the Carnifex may have moved.  I’m a crotchety old curmudgeon, and just don’t have a whole lot of patience for that sort of garbage in my favorite pastime.  So to ensure that sort of environment, I built a 4’x8’ monstrosity in my rec room and once or twice a month the gang gets together and tosses dice.  I’d have it no other way.



As for armies themselves, I am invariably drawn to the weird, the one-off, the kooky, and the just plain odd.  Coolness factor ranks high, even if whatever it is doesn’t necessarily work very well or even reliably.  The few times it _does_ work are worth the pain, and getting a good laugh out of it is a plus.  I run four armies exclusively:  Renegade Marines, Orks, Tryanids, and Kroot Mercenaries.  The Orks and ‘Nids are relatively sane/vanilla straightforward builds and are great when I am in a smash-and-grab mood.  The Kroot Mercs? Well, they lose…  a lot.  But they’re damn fun to play (albeit a massive pain in the ass to assemble).



The Renegades… need a bit of explanation.  Not excusing, mind you… just explanation (read more link below).




Industrial Terrain Project: Day 10

2 comments
Ok, that’s not entirely true…  Day 10.  I only recently started chronicling/blogging my crafting exploits and I have been fiddling with the four terrain pieces I'm detailing in these posts for quite some time. So I actually have no clue of the actual ‘start date’.  Arbitrary number ‘10’ it is.

Almost all the terrain builds for 40K I see out in web-land consist of structures which have been pulverized or half buildings with the plumbing hanging out.  Don’t get me wrong, many of these pieces are absolutely brilliant. Wanting to do something different I opted for an intact industrial landscape.  The revised 5th ed. building rules (treating them exactly as a non-moving vehicle) and PlanetStrike allow for easy integration and management of solid structures in most games.

This piece below, artfully named 'piece one', is a motley assortment of PVC fixtures, gutted electrical boxes, plastic cross-stitch lattice (I think that’s the technical term) and various sundry pieces from the bits box all mounted on ¼” MDF.  Once complete and on the table, the edges of the pieces will serve as street curbs to form streets.  Each structure will possess an address which allows for easy identification of the building specifics for game purposes.  For example: this structure will be Building 1, Capacity 5, Armor 10.  So the address sign will read: B1C5A10.

Build stage 1 complete and primed.  Detailing to follow.