Showing posts with label Vehicles. Show all posts
Showing posts with label Vehicles. Show all posts

Friday, August 13, 2010

Say It Ain’t So, Part II – The Mako

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What a terrifyingly awesome fish that is. Mine's not nearly as cool as the picture above... it’s just a mod’d Piranha. The bastardization of the Greater Good continues.

Figured the upstart DToM (Don’t Tread on Me) rebellion might need a bit of extra firepower to fend off the slew of Battlesuits and Hammerheads the Space Sushi are going to toss at them. Enter the Mako.


Pretty straightforward conversion actually. Created some wing-mounting spacers, shifted the wings towards the back, gave them more of a downward angle, and sheared off any portion of the wing which extended past the back of the fuselage. Thick plasticard insert (with some added internal bracing) for the cockpit section, and then metric ton of sanding to get everything to blend correctly. Bit and bobbles tacked on as inspiration hits.


Not sure about the ventral tail. I love the aesthetic, but it’s beginning to look like it will be difficult to acquire the Land Speeder tail in “bits” form and I would like to be able to recreate the model if I get itchy for a squadron of the aggressive-looking buggers.


Not quite done with the gluing yet. Needs wing guns, a bit more texture to the flattened cockpit, and maybe a Seeker Missile or two. Stats-line is identical to the Piranha. Inspiration? Global Hawk. Looks mean just sitting on the tarmac.



“DToM” is just a working name for the rebellion, by the by. Though I must admit that it’s growing on me.

Freshly-diced Tau… delicious and low in saturated fat. Yum.




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UPDATE: Tried a Stealth Generator on for size in lieu of the inverted "U" ventral fin. Not entirely convinced yet, but I think I like it...


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UPDATE 2: Close to primer-ready:


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Saturday, August 7, 2010

Say It Ain't So... Tau? Seriously?!

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It's not. Well, not really. I haven't fallen off my high horse yet.


A little background here: I despise the Tau. In the opinion of this author, Tau are the Jar-Jar Binks of the 40K universe; created solely for commercialization purposes to draw in younger players and Anime buffs. The concept was far from original, being an amalgam of several well-known Sci-Fi staples, and it wasn't executed well. A considerable chunk of the models, intended to be eye-candy, are mostly crap (chicken-legged Battlesuits anyone?). That being said; GW has every right to try to make money... and make money off the Tau they have. Even my money, I am ashamed to admit.


Wanting to draw my son into the hobby, I purchased a respectable army of Tau kits for him to build and play. I was successful in that it definitely generated interest in him, and he absolutely loves the game now. Although it does require a fire-and-brimstone speech from me to get him to read the damn rules. A few months in however, my spawn yanks the carpet out from under me and the little bastard repays my generosity by summarily pushing aside all the Tau plastic in favor of Black Templars. Awesome (not). Fret not... revenge will be mine when "can I have a car" or "can I get my driver's license" time comes around. Oh yes... revenge will be mine.


So, there they sat... bins and bins of discarded Pulse Rifles, ridiculous monocular helmets, and half-built Devilfish.


Fast-forward to this week. Work has been absolute hell, and my creative energy reserves are dangerously low. By the time I get home I'm so mentally fried that I just sit and stare at my poor Kommandos. Time for something new and different to lubricate the mental gears and get back up to full steam. I grab Catachan legs, some of the discarded Firewarrior torsos, a few Elysian drop-troop respirator heads, slop some glue around... and viola': Human Auxiliary! Good looking ones at that.







But wait... I hate the Tau. Really didn't think this one through, did you rocket scientist?!  Ok, ok... just slow down. Surely there's a way to cheese in some believable background. And then it hit me...


Human Auxiliary Renegades (*disgusted groans from the crowd ensue*).  Now wait... stick with me here... this one's not all that bad. Imagine a human world/sector/colony under Tau influence which decides to wake up and see that they sure do seem to get the short end of the stick more often than not when it comes to this "greater good" garbage. No matter how pampered, a pet is still a pet. So they toss off the yoke of the oppressors, grab the good gear for themselves, and plant the Don't Tread on Me flag.


"Don't Tread on Me" Cadre Trooper (Firewarrior):
WS:3  BS:3  S:3  T:3  W:1  I:3  A:1  Ld:7  Sv: 5+ Options: as Firewarrior


"Don't Tread on Me" Cadre Officer (Chez'frijoli, or whatever that Tau Sergeant word is):
WS:3  BS:3  S:3  T:3  W:1  I:3  A:2  Ld:8  Sv: 5+ Options: as Chez'frijoli


Think I'll toss together a Kill Team, and maybe 500 points. Use the Tau army list with little/no modification. Not bad, yeah?


Shuddup... who asked you anyways?!


In other news: work progresses (albeit, slowly) on the Baal Pred.





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Wednesday, June 16, 2010

Return of the… Thing (Part III)

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Not a whole lot a description required around the above in-progress item: a Forge World Landspeeder Tempest. I snagged one because I’ve migrated back to a set of Astartes which can use one (Blood Angels renegade analog), and simply because I’ve always thought it was an amazing model. Now that I have one, I am seriously considering another.


Not a lot of warping or flash, easy to assemble. Highly customizable… just replace the nose-mounted Assault Cannon with your chosen flavor of death. Best part? You can easily “hide” the integrated Typhoon Launchers for those WYSIWYG lawyers. ‘Nuff said.

Second item for your perusal is the Forge World Mk.IVc Predator conversion kit.


Of all the bits, bobbles, and pieces-parts I have acquired from Forge World over the years, this is likely the only kit I would not recommend for purchase. There’s actually nothing “wrong” with the kit, and it’s a decent deal compared to the retail Predator (as you get a full Rhino hull as well as the resin portions) but the differences between the Mk.IVc and the Mk.IVb (the standard kit) are so minor as to be almost unnoticeable to all but the most discerning eye. In fact, from a distance of greater than perhaps a few feet it would be exceedingly difficult to spot dissimilarity between the Mk.IVc and the Mk.IVb with turret (FW) Extra Armor.



I would have killed for some comparison pix when I was considering the purchase... and after scouring the interwebz I simply couldn't find any which fully satisfied my curiosity. I've taken more than a few shots of the conversion kit for your benefit if you're debating. One good deed a month... that's my motto.


Summary: the Mk.IVc turret is slightly more streamlined, the hatch has a different offset, and the upper sponson supports blend more smoothly than the standard kit’s 90-degree angle.




All the above being said: being a discriminating (read: obsessive) hobbyist, I am fond of the kit’s aesthetic and have decided to utilize it to flesh-out the Predator Which Shall Never Be Completed. This did generate some of its own challenges as the resin is cast specifically to fit the included twin-linked Lascannons, and the Mk.Dryw will sport twin-linked Assault Cannons of the new Baal kit variety. Fitting the Assault Cannons into the turret itself wasn’t too difficult after some cutting and shaving, but I soon discovered that the IVc turret sits considerably lower in the turret ring than both the standard and Baal kit turrets due to shape (the standard Predator turret has more of a wedge shape on the underside). This was resolved by completely removing the IVc resin turret insert and adhering it firmly to a modified Razorback “turret”. This allows the IVc turret to sit high enough to provide 360° clearance over all the sensor spines, viewports, etc which exist on top of the Predator hull. Also gives the turret ring a bit more character/texture... an unintended boon.



I've added the Baal front plate from the new kit (very streamlined and smooth… I like this new piece a lot) and the IVc sponsons. Of interest: the width of  the IVc sponsons is notably less, even with extra armor installed, so when in-place there is a noticeable gap between sponson and hull. A bit of putty/green stuff may be required.

The Predator Which Shall Never Be Completed may soon require a name change.

Miracle of miracles.

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Tuesday, June 15, 2010

Return of the… Thing (Part II)

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Forge World: bane of my bank account. Hard to dispute they are the Ferrari of 40K vehicles. Thankfully I have yet to succumb to the temptation of a Lucius Pattern Jackal Warhound or a Marauder Destroyer… but I’ve come perilously close on multiple occasions. During those intense moments of weakness I’ve been able to satiate my consumer daemons with smaller digs into the wallet. My sole Macharius Vulcan was one of those stop-gaps. I don’t own an Imperial Guard army, but that meant nothing as I needed to own one of these beautiful pieces of machinery.

Initially I assembled it in standard configuration. Cool, but my incessant need to tweak & customize changed that in short order. A cloud of sanded resin dust and tube of CA later, I brought a “Macharius Vulcan Annihilator” into existence. Custom sponsons with Lascannons, a twin-linked Lascannon replacing the hull Stubber mount. Final result was a great looking model.


That iteration lasted all of one month. Just didn’t make any logical sense (to me, because I think about these things) that a dedicated infantry shredder would dual-purpose as a tank hunter. Off the Lascannons came, and it was back to the drawing board. The poor Macharius was relegated to the dusty top of the display cabinet to await an acceptable customization epiphany. Her salvation came in the form of another Forge World offering… Aircraft Punisher Cannons. The minute I saw them I could envision the horrifically ridiculous end result. And… viola’!




Snapped a few pix prior to the final coat of primer to help highlight the additions. The “extras” should be painfully obvious. Punisher Cannons, Assault Cannon on the hull, two additional Storm Bolters, and the Dozer Blade. Small tweaks here and there such as sensor pods, a more modernized look, etc.



Preposterous? Absolutely. You’re not going to see me even attempt to justify this monstrosity. She’ll likely never see the table except as an objective or some wonky one-off cinematic slaughter-fest. Doesn’t matter to me one bit. As far as I am concerned, she’s perfect.

Now… paint, and a name. I’m open to suggestions on that second part. “Macharius Cheesewagon” just doesn’t have the appropriate ring to it.

In part 3: Landspeeder Tempest and possible final iteration of the favorite Predator.

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Sunday, March 7, 2010

"Generic" Bikers

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These guys definitely weren't on my to-do list. Had the misfortune of a flu-relapse over the weekend (how the hell does THAT happen?!) and I just couldn't drudge up the energy to hang out at the workbench for any length of time. So I grabbed a Marine Biker set the misses gave me last Xmas, an X-acto, some glue... and started to tinker. The below is the resultant product of a (literally) fevered mind. They're all very WIP, as illustrated by the plastic chunks, rough edges and dust. But, far enough along to show I think.

First up, the ubiquitous Sergeant/Champion with Power Fist:



I've attempted to keep these as generic as possible so they can be used with either vanilla Marines or Renegades. Of course, they'll likely end up as part of my angsty cheese CSM force. Of note is the fact that the plasma pistol on his hip would not be WYSIWYG if standard Marines. Not an option. Sure as hell doesn't justify the fact that CSM bikers are 40+ points more expensive comparatively. Good thing I'm not bitter...


You may have noted the bolter positioning. Haven't seen it anywhere else (though I'm certain I'm not the first to think of it). Turned out quite well on all three. Definite cool factor to it as well. 



Bike #2 has his bolter-combo to one side to facilitate melta mounting. Bike #3 is getting a mounted flamer... somewhere. Haven't decided exact positioning and configuration as of yet. Currently I'm thinking top of front wheel-well. 

Updates as progress dictates.

Wednesday, February 3, 2010

Ork in Progress - Looted Wagon

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The monstrosity above began life as mindless fiddling. I have a dirge of Rhinos from various sets & battleforces laying about, some of which have been painted and stripped multiple times. This critter was one of those over-loved models.  As such, and because I am ferociously particular about the finishes on my vehicles, it was destined to be either a wreck or spare parts. I was suffering somewhat of a creative block, so I absent-mindedly stuffed a Battlewagon turret into the Razorback ring for a laugh. Ended up liking the result,  started slapping on some Orky bitz… and it was all downhill from there.


As stated above, the turret with Boomgun is straight off a Battlewagon. The “sponsons” are actually modified Trukk ‘ard case parts (from the bed area), and the remainder are various sundry chunks from both of those kits. It’s amazing what a wealth of customization bits are available in these new GW Ork boxes. For an obsessive like me those bits are a dream come true… or they act as an enabler.

She doesn't hold together very well under fire (AV11), but generally long enough to send a couple of decent large template/double penetrate Ordinance shots downrange before she pops. She's definitely a focal point for my adversaries, which is used to advantage.

Likely the concern has something to do with the enormous-looking smoothbore. 

Just a guess.


Tuesday, January 19, 2010

Neurotic Annihilator WIP & Dryw-Style 'Rivets'

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One of those projects. One you want to get just right. You pick it up every so often, fiddle with it, glue a smidgen, sand a minute amount, touch up paint here and there... and then put it away. The Predator Annihilator below is that project for me, going on two years or so now. I'm overly meticulous with the hobby regardless, but for some unfathomable reason I am especially neurotic about this one model.


Relatively standard fare here. Forge World reinforced armor, subtle metallic gunmetal highlighting (still very much in-progress), some additional plasticard plating, and lovingly customized lascannons. Those cannons are the penultimate example of how I approach the craft, for better or for worse. Like those lascannons, most of my custom work is extremely subtle... even unnoticeable to the casual observer.


Many hours were spent crafting those barrels to my demanding satisfaction, and had I not pointed it out I doubt few would have spotted the difference. The result is perfect in my estimation, but exactly why I will never be able to churn out models with any rapidity.


The additional plating on the fore (where the Rhino windows would be) has some rivet detail. That's significant as I don't generally do rivets, for a number of reasons. It's easy to overdo, it can be difficult to stay true to scale and not have rivets the size of a (scale) human's fist, and it's crazy time-consuming. However there are some instances where I believe rivet detail is necessary, and this is one as the plate would just appear to bare without them. Helps it mesh with the rest of the model. Some modelers carefully glue punched plasticard, some utilize the bead method, my method is straightforward and relatively simple ...


The materials consist of plasticard, pin vice, and generic plastic model contour putty (Testor's, in this instance). Mark out the desired locations for the 'rivets' beforehand, and then score the 'dots' with a X-acto knife to give the pin vice a guide hole. A couple of twists with the tip of the blade is more than sufficient. Place the plasticard face down on a folded paper towel and go to work with the pin vice until you've punched through. A couple extra twists to clean the hole, some minor knife work to remove the 'flash' created around the hole edges, and some fine grit sanding around the hole to smooth the whole thing out.

Now you have a choice. You can leave as-is, and it makes perfectly acceptable "recessed" rivets (check out the additional plates on the Predator pic above, just above/behind the headlights for reference). Or you can take it one step further to acquire the "bulge". This part is ridiculously simple.


Smear a small amount of the contour putty on the backside of the plate, over the hole. Tiny amount of pressure and the putty squeezes though, leaving a "bubble" on the visible side. When creating multiple rivets, be cautious not to fat finger and smear your previous work, as the putty takes several hours to solidify. And that's all she wrote. Let dry, carefully sand off the backside and touch up the visible side as you feel appropriate. Paint to taste. The center front plate in the picture above is a completed example.

This has been one of my rare tutorials, hope all three of you who read this blog find it of use. Admittedly it's not an incredibly complicated subject, but it does save me a huge amount of time with good results.

And time is something we all wish we had in abundance, but never do.

Monday, January 18, 2010

Faux Sentinels

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Thread over @ BoLS made me realize I have a couple of custom Sentinel analogs which have not seen the light of day. Realizing this post for what it truly is (pix whoring), let's not kid ourselves and delay with an eloquent preamble...

Originally a Trumpeter 1:35 Hotchkiss H35/39, now serving as an autocannon-toting, armored Sentinel. Storm Bolter is just for show, a stubber would fit the theme better. With a small amount of work the main gun can be changed to any of the four new Sentinel options.




The below is a Tamiya 1:48 Kfz.222 scout car, which was specifically built to pull double duty as either a third autocannon Sentinel or a Salamander Scout. In the former role, the Heavy Bolter is of course non-functional. 


I was particularly pleased with the custom-built 'brace' for the Heavy Bolter and how smoothly the Chimera turret blended with the stock kit.


Last, but not least... the monstrosity below was built before the new plastic kits were available. The original idea was a fully enclosed, NBC (Nuke/Bio/Chem) shielded cockpit with extra reconaissance sensor apparatus... but I was not keen on the looks or weight of the Steel Legion white metal beast. Spent a massive amount of time with plasticard, putty, and fine grit sand paper to close 'er in. Two months later the new kits hit the shelves. C'est la vie. Though it did give me the opportunity to steal the missile turret from the new kit release for my Frankenstein. 




Leave the cash on the nightstand.

Sabre - Overkill?! Puh-Leeze!

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Many moons ago a thread over on the Bolter & Chainsword inspired me to have a go at creation of the ancient Sabre Tank Hunter design. Had a Forge World Vindicator resin set collecting dust that fit the bill perfectly. Over the course of many more months, I tried a myriad of attachments, bits, and custom-made barrels... but I never really met with much success. I found the fix in the release of the Shadowsword kit, as I ended up with additional barrel parts after I built the Stormlord.



The obvious rules option would be to mirror the Destroyer Tank Hunter's main weapon (Laser Destroyer: 72" S10 AP 2, counts as Ordinance for armor penetration - no blast template. Use BS to hit), but I am rather partial to the Valdor's main weapon, though admittedly the PDF source I have is clearly stated as experimental:

Neutron Laser Projector: 60" S10 AP2 Ordinance, 3" Blast, Primary Weapon, Shock Pulse (non-superheavy hit = automatic Crew Stunned result)


Edit: a reader pointed out that the experimental rules have been modified in their final form (ala Siege of Vraks 3). The actual stats are as follows:


Neutron Laser Projector: 72" S10 AP1 Ord 1, primary weapon, shock pulse (non-superheavy hit = automatic Crew Stunned result), feedback (failed penetration roll = roll a D6, a 1 = automatic glancing hit on Valdor)


Still undecided and mulling it over. Yes... I know that's a stubber. No matter what I did, the Storm Bolter never looked quite right.

Barrel length envy...